Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Summon Swarm
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//:: Spell FileName PHS_S_SummSwarm
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Conjuration (Summoning)
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    Level: Brd 2, Drd 2, Sor/Wiz 2
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    Components: V, S, M/DF
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    Casting Time: 1 round
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    Range: Close (8M)
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    Effect: One swarm of bats, rats, or spiders
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    Duration: Concentration + 2 rounds
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    Saving Throw: None
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    Spell Resistance: No
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    You summon a swarm of bats, rats, or spiders (your choice), which attacks
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    all other creatures within its area. (You may summon the swarm so that it
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    shares the area of other creatures.) If no living creatures are within its
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    area, the swarm attacks or pursues the nearest creature as best it can. The
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    caster has no control over its target or direction of travel.
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    Arcane Material Component: A square of red cloth.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    This creates the swarm, which works until the duration expires...
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    Its harder to do this, but the concentration will mearly do similar things
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    as other spells.
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    Sub-dials:
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    Summon Swarm: Rats
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    Summon Swarm: Bats
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    Summon Swarm: Spiders
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    Animals are considered one being, that can pass through other things. Need
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    this modeling.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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#include "PHS_INC_CONCENTR"
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void main()
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{
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}
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