Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Water Walk
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//:: Spell FileName PHS_S_WaterWalk
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Transmutation [Water]
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    Level: Clr 3, Rgr 3
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    Components: V, S, DF
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    Casting Time: 1 standard action
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    Range: Touch
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    Targets: One touched creature/level
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    Duration: 10 min./level (D)
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    Saving Throw: Will negates (harmless)
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    Spell Resistance: Yes (harmless)
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    The transmuted creatures can tread on any liquid as if it were firm ground.
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    Mud, oil, snow, quicksand, running water, ice, and even lava can be
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    traversed easily, since the subjects’ feet hover an inch or two above the
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    surface. (Creatures crossing molten lava still take damage from the heat
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    because they are near it.) The subjects can walk, run, charge, or otherwise
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    move across the surface as if it were normal ground.
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    If the spell is cast underwater (or while the subjects are partially or
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    wholly submerged in whatever liquid they are in), the subjects are borne
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    toward the surface at 60 feet per round until they can stand on it.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Placeholder script.
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    Might remove. Quite impossible without tileset changes.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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