Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
 | 
						|
//:: Spell Name Wind Wall - On Enter
 | 
						|
//:: Spell FileName PHS_S_WindWallA
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Spell Effects Applied / Notes
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
    Apply 80% consealment and miss chance for ranged weapons.
 | 
						|
 | 
						|
    This won't stack, and is against ranged weapons only.
 | 
						|
 | 
						|
    Oh, and push back: Small birds, and things affected by strong wind.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Created By: Jasperre
 | 
						|
//::////////////////////////////////////////////*/
 | 
						|
 | 
						|
#include "PHS_INC_SPELLS"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    // Check AOE status
 | 
						|
    if(!PHS_CheckAOECreator()) return;
 | 
						|
 | 
						|
    // Declare major variables
 | 
						|
    object oTarget = GetEnteringObject();
 | 
						|
    object oCreator = GetAreaOfEffectCreator();
 | 
						|
    object oSelf = OBJECT_SELF;
 | 
						|
 | 
						|
    // Repel small flying creatures
 | 
						|
    switch(GetAppearanceType(oTarget))
 | 
						|
    {
 | 
						|
        case APPEARANCE_TYPE_BAT:
 | 
						|
        case APPEARANCE_TYPE_CHICKEN:
 | 
						|
        case APPEARANCE_TYPE_PENGUIN:
 | 
						|
        case APPEARANCE_TYPE_RAVEN:
 | 
						|
        // Could include:
 | 
						|
        // - Wyrmling dragons
 | 
						|
        // - Quasit + Mephits
 | 
						|
        // - Pesudo dragon
 | 
						|
 | 
						|
        // Note: Also includes here any "Gas" things.
 | 
						|
        case PHS_APPEARANCE_TYPE_GASEOUS_FORM:
 | 
						|
        case PHS_APPEARANCE_TYPE_WIND_WALK_CLOUD:
 | 
						|
        {
 | 
						|
            // Move them back from the centre location
 | 
						|
            PHS_PerformMoveBack(oSelf, oTarget, GetDistanceToObject(oTarget) + 1.0, GetCommandable(oTarget));
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    //Declare major effects
 | 
						|
    effect eConseal = EffectConcealment(80, MISS_CHANCE_TYPE_VS_RANGED);
 | 
						|
    effect eMiss = EffectMissChance(80, MISS_CHANCE_TYPE_VS_RANGED);
 | 
						|
    effect eLink = EffectLinkEffects(eConseal, eMiss);
 | 
						|
 | 
						|
    //Fire cast spell at event for the target
 | 
						|
    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_WIND_WALL);
 | 
						|
 | 
						|
    // Apply effects
 | 
						|
    PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_WIND_WALL);
 | 
						|
}
 |