Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			52 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Word of Recall
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//:: Spell FileName PHS_S_WordofRec
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Conjuration (Teleportation)
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    Level: Clr 6, Drd 8
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    Components: V
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    Casting Time: 1 standard action
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    Range: Unlimited
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    Target: You and touched objects or other willing creatures
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    Duration: Instantaneous
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    Saving Throw: None or Will negates (harmless, object)
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    Spell Resistance: No or Yes (harmless, object)
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    Word of recall teleports you instantly back to your sanctuary when the word
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    is uttered. You must designate the sanctuary when you prepare the spell,
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    and it must be a very familiar place. The actual point of arrival is a
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    designated area no larger than 10 feet by 10 feet. You can be transported
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    any distance within a plane but cannot travel between planes. You can
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    transport, in addition to yourself, any objects you carry, as long as their
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    weight doesn’t exceed your maximum load. You may also bring one additional
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    willing Medium or smaller creature (carrying gear or objects up to its
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    maximum load) or its equivalent per three caster levels. A Large creature
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    counts as two Medium creatures, a Huge creature counts as two Large
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    creatures, and so forth. All creatures to be transported must be in contact
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    with one another, and at least one of those creatures must be in contact
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    with you. Exceeding this limit causes the spell to fail.
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    An unwilling creature can’t be teleported by word of recall. Likewise, a
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    creature’s Will save (or spell resistance) prevents items in its possession
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    from being teleported. Unattended, nonmagical objects receive no saving
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    throw.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Not sure, I mean, it is a teleportation spell, but activated later. Need to,
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    um, actually I don't know...possible, thats for sure. Rating: 3 or 4
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    Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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