Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Monster Ability Name Allip Babble
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//:: Monster Ability FileName SMP_A_Babble
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Babble (Su): An allip constantly mutters and whines to itself, creating a
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    hypnotic effect. All sane creatures within 20 meters of the allip must succeed
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    on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4
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    rounds. This is a sonic mind-affecting compulsion effect.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Hypnotism for those in the area (heartbeat script).
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    Note: Anyone who saves against its effects are rendered immune to them
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    for the duration.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_ABILITY"
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void main()
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{
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    // Create the AOE effect
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    effect eAOE = EffectAreaOfEffect(PHS_AOE_MOB_BABBLE);
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    // Supernatural effect
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    eAOE = SupernaturalEffect(eAOE);
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    // Place the effect on us forever.
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    ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF);
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}
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