Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			32 lines
		
	
	
		
			846 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			846 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Name Summon Monster - On Spell Cast At
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//:: FileName SMP_AI_Summ_SpCt
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//:://////////////////////////////////////////////
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    On Spell Cast At.
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    Attacks the last damager if we are not already in combat.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_AI_INCLUDE"
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void main()
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{
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    // Delcare major variables
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    object oSelf = OBJECT_SELF;
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    object oCaster = GetLastSpellCaster();
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    int bHarmful = GetLastSpellHarmful();
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    // Check if in combat
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    if(!GetIsInCombat() && !GetFactionEqual(oCaster))
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    {
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        // If it is hostile, attack anyone
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        if(bHarmful || GetIsEnemy(oCaster))
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        {
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            // Attack!
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            SMPAI_SummonAttack(oCaster);
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        }
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    }
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}
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