Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Name On Equip Item - Cursed Items etc.
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//:: FileName SMP_EVT_Equip
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//:://////////////////////////////////////////////
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    When cirtain items are equipped, they could be cursed - but appear as normal
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    items.
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    This includes the functions and code for cursed items - equipping them
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    allows them to function as they do - cannot be removed except via.
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    Remove Curse, for instance - and the proper item properties (EG: -5 AC
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    rather then +5 AC) are added.
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    The cursed items are done by tag and/or flags as variables. Most cursed
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    items also require the use of other events - obviously including the On
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    Item Unequip event.
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    These cursed items are optional - and disabled by default (nothing happens
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    when equipped, picked up or anything).
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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/*:://////////////////////////////////////////////
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//:: Curses - Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Simple curses:
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    - Opposite effect
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    - Drawback
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    - Completely different effect
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    Can be put on many normal items.
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    Special items:
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    - Boots of dancing:
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      * Produces a unremovable Ottos Irresisstable Dance effect (but orignal
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        item powers are kept), until Remove Curse is cast on the character - thusly
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        removing the cursed effect and the boots.
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    - Bracers of Defenselessness:
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      * Appear to be +5 bracers, but the enchantment is replaced with -5 AC!
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        Cannot be removed until Remove Curse is used.
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    - Cloak of Poisonousness:
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      * DC 28 fortitude save, or death! Remove curse removes this item's power
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        and it can then be removed - if they were sucessful at not dying.
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    - Dust of Sneezing and Choking:
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      * Not equipped. New spell (identified under the normal Dust of Appearance
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        item property name) which causes 2d4 con damage (DC 15 to resist) and
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        an additional 1d4 (DC15 to resist, 1 minute later) - and stunned for 5d4
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        rounds.
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//::////////////////////////////////////////////*/
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}
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