Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Aid
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//:: Spell FileName SMP_S_Aid
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Enchantment (Compulsion) [Mind-Affecting]
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    Level: Clr 2, Good 2, Luck 2
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    Components: V, S, DF
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    Casting Time: 1 standard action
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    Range: Touch
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    Target: Living creature touched
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    Duration: 1 min./level
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    Saving Throw: None
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    Spell Resistance: Yes (harmless)
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    Aid grants the target a +1 morale bonus on attack rolls and saves against
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    fear effects, plus temporary hit points equal to 1d8 + caster level (to a
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    maximum of 1d8+10 temporary hit points at caster level 10th).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    As above, but it does not affect dead people.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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    // Spell hook check.
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    if(!SMP_SpellHookCheck()) return;
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    // Check target object.
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    object oTarget = GetSpellTargetObject();
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    // Invalid (IE construct etc.) races and so on.
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    if(!SMP_GetIsAliveCreature(oTarget, "Aid can only be cast on a living creature") ||
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        GetIsDead(oTarget)) return;
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    // Make sure they are not immune to spells
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    if(SMP_TotalSpellImmunity(oTarget)) return;
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    // Declare major variables
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = SMP_GetCasterLevel();
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    int nMetaMagic = SMP_GetMetaMagicFeat();
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    // Get bonus HP
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    int nMaxCasterBonus = SMP_LimitInteger(nCasterLevel, 10);
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    int nBonusHP = SMP_MaximizeOrEmpower(8, 1, nMetaMagic, nMaxCasterBonus);
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    // Get duration in minutes
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    float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
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    // Declare effects
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    effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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    effect eAttack = EffectAttackIncrease(1);
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    effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_FEAR);
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    effect eHP = EffectTemporaryHitpoints(nBonusHP);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    // Link effects
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    effect eLink = EffectLinkEffects(eAttack, eSave);
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    eLink = EffectLinkEffects(eLink, eCessate);
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    eLink = EffectLinkEffects(eLink, eHP);
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    // Remove the aid from previous castings.
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    SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_AID, oTarget);
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    // Signal event for the specified creature
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    SMP_SignalSpellCastAt(oTarget, SMP_SPELL_AID, FALSE);
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    //Apply the VFX impact and effects
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    SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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