Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
 | 
						|
//:: Spell Name Charm Monster
 | 
						|
//:: Spell FileName SMP_S_CharmMon
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: In Game Spell desctiption
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
    Enchantment (Charm) [Mind-Affecting]
 | 
						|
    Level: Brd 3, Sor/Wiz 4
 | 
						|
    Components: V, S
 | 
						|
    Casting Time: 1 standard action
 | 
						|
    Range: Close (8M)
 | 
						|
    Target: One living creature
 | 
						|
    Duration: One day/level
 | 
						|
    Saving Throw: Will negates
 | 
						|
    Spell Resistance: Yes
 | 
						|
 | 
						|
    This spell functions like charm person, except that the effect is not
 | 
						|
    restricted by creature type or size. The charming makes a creature regard
 | 
						|
    you as its trusted friend and ally. If the creature is currently being
 | 
						|
    threatened or attacked by you or your allies, however, it receives a +5
 | 
						|
    bonus on its saving throw.
 | 
						|
 | 
						|
    Any act by you or your apparent allies that threatens the charmed creature
 | 
						|
    breaks the spell. You cannot control a charmed creature directly, but it may
 | 
						|
    help in battle and not attack you.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Spell Effects Applied / Notes
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
    Charms using Biowares EffectCharmed(), which, as tests show, just increases
 | 
						|
    personal reputation.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Created By: Jasperre
 | 
						|
//::////////////////////////////////////////////*/
 | 
						|
 | 
						|
#include "SMP_INC_SPELLS"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    // Spell Hook Check.
 | 
						|
    if(!SMP_SpellHookCheck()) return;
 | 
						|
 | 
						|
    //Declare major variables
 | 
						|
    object oCaster = OBJECT_SELF;
 | 
						|
    object oTarget = GetSpellTargetObject();
 | 
						|
    int nSpellSaveDC = SMP_GetSpellSaveDC();
 | 
						|
    int nMetaMagic = SMP_GetMetaMagicFeat();
 | 
						|
    int nCasterLevel = SMP_GetCasterLevel();
 | 
						|
 | 
						|
    // Duration is 1 day/level. (24 hours/level)
 | 
						|
    float fDuration = SMP_GetDuration(SMP_HOURS, nCasterLevel * 24, nMetaMagic);
 | 
						|
 | 
						|
    // Lower save DC by 5 if they are in combat
 | 
						|
    if(GetIsInCombat(oTarget))
 | 
						|
    {
 | 
						|
        nSpellSaveDC -= 5;
 | 
						|
    }
 | 
						|
 | 
						|
    // Declare Effects
 | 
						|
    effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
 | 
						|
    effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
 | 
						|
    effect eCharm = EffectCharmed();
 | 
						|
    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
 | 
						|
 | 
						|
    // Link effects
 | 
						|
    effect eLink = EffectLinkEffects(eMind, eCharm);
 | 
						|
    eLink = EffectLinkEffects(eLink, eCessate);
 | 
						|
 | 
						|
    // Always fire spell cast at event
 | 
						|
    SMP_SignalSpellCastAt(oTarget, SMP_SPELL_CHARM_MONSTER, FALSE);
 | 
						|
 | 
						|
    // Make sure they are not immune to spells
 | 
						|
    if(!SMP_TotalSpellImmunity(oTarget))
 | 
						|
    {
 | 
						|
        // Must check reaction type for PvP
 | 
						|
        if(!GetIsReactionTypeFriendly(oTarget))
 | 
						|
        {
 | 
						|
            // Check spell resistance and immunities, and immunity to charm
 | 
						|
            if(!SMP_SpellResistanceCheck(oCaster, oTarget) &&
 | 
						|
               !SMP_ImmunityCheck(oTarget, IMMUNITY_TYPE_CHARM) &&
 | 
						|
               !SMP_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
 | 
						|
            {
 | 
						|
                //Make Will Save to negate effect
 | 
						|
                if(!SMP_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
 | 
						|
                {
 | 
						|
                    // Apply VFX Impact and daze effect
 | 
						|
                    SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |