Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Golem Crusher
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//:: Spell FileName XXX_S_GolemCrush
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Evocation [Force]
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    Level: Sor/Wiz 6
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    Components: V, S
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    Casting Time: 1 standard action
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    Range: Close (8M)
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    Target: One Golem
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    Duration: Instantaneous
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    Saving Throw: Reflex half
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    Spell Resistance: No
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    Source: Various (law)
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    This spell was made to kill golems when other spells could not. A small
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    wave of force comes from the casters hand he must make a ranged touch
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    attack to hit his target. This spell deals 1d8 points of force damage per
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    caster level (max 20d8 points of force damage). The damage can only effect
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    golems.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    As the spell says.
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    Yes, maybe this is a little powerful, but it needs a touych attack AND a
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    reflex save for half damage.
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    Sure, it passes right through golem SR though!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check.
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    if(!SMP_SpellHookCheck(SMP_SPELL_GOLEM_CRUSHER)) return;
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    // Declare major variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nMetaMagic = SMP_GetMetaMagicFeat();
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    int nSpellSaveDC = SMP_GetSpellSaveDC();
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    int nCasterLevel = SMP_GetCasterLevel();
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    // Ranged touch attack
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    int nTouch = SMP_SpellTouchAttack(SMP_TOUCH_RANGED, oTarget, TRUE);
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    // Dice is 1 per level.
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    int nDice = SMP_LimitInteger(nCasterLevel, 20);
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    // Get damage
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    int nDam = SMP_MaximizeOrEmpower(8, nDice, nMetaMagic, FALSE, nTouch);
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    // Declare effects
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    effect eVis = EffectVisualEffect(VFX_IMP_MAGBLUE);
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    // Signal event
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    SMP_SignalSpellCastAt(oTarget, SMP_SPELL_GOLEM_CRUSHER);
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    // Touch attack
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    if(nTouch)
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    {
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        // PvP check and check if construct
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        if(!GetIsReactionTypeFriendly(oTarget) &&
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            GetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT)
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        {
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            // Reflex save
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            nDam = SMP_GetAdjustedDamage(SAVING_THROW_REFLEX, nDam, oTarget, nSpellSaveDC);
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            if(nDam > 0)
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            {
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                // Apply damage effects
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                SMP_ApplyDamageVFXToObject(oTarget, eVis, nDam);
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            }
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        }
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    }
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}
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