Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Spellguard
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//:: Spell FileName XXX_S_Spellguard
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Abjuration
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    Level: Sor/Wiz 8
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    Components: V, S, M
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    Casting Time: 1 standard action
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    Range: Personal
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    Target: Caster
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    Duration: 4 rounds
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    Saving Throw: None
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    Spell Resistance: No
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    Source: Various (shadow mage)
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    When you cast the spell, a transparent barrier of arcane energy protects you
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    from all spells of 6th level or lower which allow a spell resistance check,
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    for the duration. Spellcasters casting spells of 7th level or higher at you
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    must succeed at a Spellcraft check, DC equal to your spellcaster level + your
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    Intelligence or Charisma modifier for wizards and sorcerers respectively.
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    Their success indicates you are affected as normal by the spell and their
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    failure indicates your spellguard blocked the magical attack.
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    Once the spellguard is raised, it lasts for 4 rounds, whenupon it is
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    discharged. Only one spellguard may be active for the caster at any one
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    time, and spells which do allow or provide harmless spell resistance checks
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    are not affected by the barrier.
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    Material Components: a small crystal shaped into a shield, worth 500 gp.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    How this is done, its pretty easy:
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    1. It alters the SMP_SpellResistanceCheck() function.
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    2. It applies the normal immunity: 6 level spells and lower, to the caster
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    3. If at any time the function is called, they pass the checks for ResistSpell()
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       and it would normally return FALSE, a new check is made (for spellcraft,
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       as the description) as it will be a level 7+ spell. The DC is set
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       on the caster.
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    Easy. Note: This needs testing. It is 4 rounds long, as Guardian Mantal type
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    spells are (also made up) to provide some tempoary immunity to spells, or
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    at least an expensive one (500GP component, only 4 rounds long is nothing
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    compared to other helpful spells, but helpful in short term).
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check.
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    if(!SMP_SpellHookCheck(SMP_SPELL_SPELLGUARD)) return;
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    // Declare major variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();// Should always be us.
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    int nMetaMagic = SMP_GetMetaMagicFeat();
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    int nCasterLevel = SMP_GetCasterLevel();
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    int nAbility = SMP_GetAppropriateAbilityBonus();
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    // DC for level 7+ spells. Spellcraft check.
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    int nDC = nCasterLevel + nAbility;
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    // Component check
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    if(!SMP_ComponentExactItemRemove(SMP_ITEM_CRYSTALSHIELD, "A small crystal shaped into a Shield, worth 500GP", "Spellguard")) return;
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    // Declare effects
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    effect eDur = EffectVisualEffect(VFX_DUR_SPELLTURNING);
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    effect eImmune = EffectSpellLevelAbsorption(6);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    // Link effects
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    effect eLink = EffectLinkEffects(eDur, eImmune);
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    eLink = EffectLinkEffects(eLink, eCessate);
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    // Duration is 4 rounds
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    float fDuration = RoundsToSeconds(4);
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    // This will remove the previous ones.
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    SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_SPELLGUARD, oTarget);
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    // Set the DC of level 7+ spells cast on the caster.
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    // * see SMP_INC_RESIST
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    SetLocalInt(oCaster, "SMP_SPELL_SPELLGUARD_DC", nDC);
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    // Apply effects
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    SMP_ApplyDuration(oTarget, eLink, fDuration);
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}
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