Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Creeping Doom: On Exit
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//:: NW_S0_CrpDoomB.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    All creatures within the AoE take 2d6 acid damage
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    per round and upon entering if they fail a Fort Save
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    their movement is halved.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: Update Pass By: Preston W, On: July 20, 2001
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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    //Declare major variables
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    //Get the object that is exiting the AOE
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    object oTarget = GetExitingObject();
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    int bValid = FALSE;
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    effect eAOE;
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    if(GetHasSpellEffect(SPELL_CREEPING_DOOM, oTarget))
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    {
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        //Search through the valid effects on the target.
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        eAOE = GetFirstEffect(oTarget);
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        while (GetIsEffectValid(eAOE) && bValid == FALSE)
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        {
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            if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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            {
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                if(GetEffectType(eAOE) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE)
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                {
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                    //If the effect was created by the Acid_Fog then remove it
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                    if(GetEffectSpellId(eAOE) == SPELL_CREEPING_DOOM)
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                    {
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                        RemoveEffect(oTarget, eAOE);
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                        bValid = TRUE;
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                    }
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                }
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            }
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            //Get next effect on the target
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            eAOE = GetNextEffect(oTarget);
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        }
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    }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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