Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Delayed Blast Fireball
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//:: NW_S0_DelFirebal.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    The caster creates a trapped area which detects
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    the entrance of enemy creatures into 3 m area
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    around the spell location.  When tripped it
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    causes a fiery explosion that does 1d6 per
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    caster level up to a max of 20d6 damage.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 27, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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    if(!X2PreSpellCastCode()) return;
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    PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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    //Declare major variables including Area of Effect Object
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    effect eAOE = EffectAreaOfEffect(AOE_PER_DELAY_BLAST_FIREBALL);
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    location lTarget = PRCGetSpellTargetLocation();
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    int CasterLvl = PRCGetCasterLevel();
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    int nDuration = CasterLvl / 2;
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    //Make sure the duration is at least one round
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    if(nDuration == 0)
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        nDuration = 1;
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    //Check Extend metamagic feat.
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    if (nMetaMagic & METAMAGIC_EXTEND)
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    {
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       nDuration = nDuration *2;//Duration is +100%
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    }
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    //Create an instance of the AOE Object using the Apply Effect function
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    ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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    object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_DELAY_BLAST_FIREBALL");
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    SetAllAoEInts(SPELL_DELAYED_BLAST_FIREBALL, oAoE, PRCGetSpellSaveDC(SPELL_DELAYED_BLAST_FIREBALL, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
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    SetLocalInt(oAoE, "DelayedBlastFireballDamage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE));
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    PRCSetSchool();
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}
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