Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			162 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Healing Circle
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//:: NW_S0_HealCirc
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// Positive energy spreads out in all directions
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// from the point of origin, curing 1d8 points of
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// damage plus 1 point per caster level (maximum +20)
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// to nearby living allies.
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//
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// Like cure spells, healing circle damages undead in
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// its area rather than curing them.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Noel Borstad
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//:: Created On: Oct 18,2000
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: Update Pass By: Preston W, On: Aug 1, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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//::Added code to maximize for Faith Healing and Blast Infidel
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//::Aaon Graywolf - Jan 7, 2004
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#include "prc_inc_function"
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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  Spellcast Hook Code
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  Added 2003-06-20 by Georg
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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  //Declare major variables
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  object oTarget;
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  int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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  int nCasterLvl = CasterLvl;
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  int nDamagen, nModify, nHP;
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  int nMetaMagic = PRCGetMetaMagicFeat();
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  effect eKill;
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  effect eHeal;
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  effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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  effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_M);
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  effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
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  float fDelay;
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  //Limit caster level
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  if (nCasterLvl > 20)
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  {
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    nCasterLvl = 20;
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  }
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  CasterLvl +=SPGetPenetr();
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    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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    //Get first target in shape
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    oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
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    while (GetIsObjectValid(oTarget))
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    {
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        fDelay = PRCGetRandomDelay();
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        //Check if racial type is undead
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        if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD
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        || (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
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        {
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            if(!GetIsReactionTypeFriendly(oTarget))
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            {
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                //Fire cast spell at event for the specified target
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                SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEALING_CIRCLE));
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                //Make SR check
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                if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, fDelay))
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                {
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                    int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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                    nModify = d8() + nCasterLvl;
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                    //Make metamagic check
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                    int iBlastFaith = BlastInfidelOrFaithHeal(OBJECT_SELF, oTarget, DAMAGE_TYPE_POSITIVE, FALSE);
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                    if ((nMetaMagic & METAMAGIC_MAXIMIZE) || iBlastFaith)
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                    {
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                        nModify = 8 + nCasterLvl;
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                    }
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                    if ((nMetaMagic & METAMAGIC_EMPOWER))
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                    {
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                        nModify += (nModify/2); //Damage/Healing is +50%
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                    }
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                    nModify += SpellDamagePerDice(OBJECT_SELF, 1);
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                    if (GetLevelByClass(CLASS_TYPE_HEALER, OBJECT_SELF))
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            		nModify += GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF);
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                    //Make Fort save
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                    if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (nDC), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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                    {
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			if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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			// This script does nothing if it has Mettle, bail
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				nModify = 0;;                    
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                        nModify /= 2;
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                    }
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                    //Set damage effect
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                    eKill = PRCEffectDamage(oTarget, nModify, DAMAGE_TYPE_POSITIVE);
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                    //Apply damage effect and VFX impact
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                    DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget));
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                    DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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                }
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            }
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        }
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        else
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        {
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            // * May 2003: Heal Neutrals as well
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            if(!GetIsReactionTypeHostile(oTarget) || GetFactionEqual(oTarget))
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            {
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                //Fire cast spell at event for the specified target
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                SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEALING_CIRCLE, FALSE));
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                nHP = d8() + nCasterLvl;
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                //Enter Metamagic conditions
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                int iBlastFaith = BlastInfidelOrFaithHeal(OBJECT_SELF, oTarget, DAMAGE_TYPE_POSITIVE, FALSE);
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                if ((nMetaMagic & METAMAGIC_MAXIMIZE) || iBlastFaith)
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                {
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                    nHP = 8 + nCasterLvl;//Damage is at max
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                }
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                if ((nMetaMagic & METAMAGIC_EMPOWER))
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                {
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                    nHP = nHP + (nHP/2); //Damage/Healing is +50%
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                }
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                //Set healing effect
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                if (GetLevelByClass(CLASS_TYPE_HEALER, OBJECT_SELF))
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                    nHP += GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF);
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                eHeal = PRCEffectHeal(nHP, oTarget);
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                //Apply heal effect and VFX impact
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                DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget));
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                DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
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            }
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        }
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        //Get next target in the shape
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        oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
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    }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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