Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			104 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Lesser Dispel
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//:: NW_S0_LsDispel.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:: Updated On: Oct 20, 2003, Georg Zoeller
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "inc_dispel"  
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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    //--------------------------------------------------------------------------
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    /*
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      Spellcast Hook Code
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      Added 2003-06-20 by Georg
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      If you want to make changes to all spells,
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      check x2_inc_spellhook.nss to find out more
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    */
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    //--------------------------------------------------------------------------
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    if (!X2PreSpellCastCode())
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    {
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        return;
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    }
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    // End of Spell Cast Hook
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    //Declare major variables
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    effect    eVis         = EffectVisualEffect(VFX_IMP_HEAD_SONIC);
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    effect    eImpact      = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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    object    oTarget      = PRCGetSpellTargetObject();
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    location  lLocal       = PRCGetSpellTargetLocation();
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    int       nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
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    int iTypeDispel = GetLocalInt(GetModule(),"BIODispel");
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    //--------------------------------------------------------------------------
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    // Lesser Magic is capped at caster level 5
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    //--------------------------------------------------------------------------
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    if(nCasterLevel > 5)
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    {
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        nCasterLevel = 5;
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    }
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    if (GetIsObjectValid(oTarget))
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    {
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        //----------------------------------------------------------------------
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        // Targeted Dispel - Dispel all
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        //----------------------------------------------------------------------
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           if (iTypeDispel)
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             spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
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           else
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             spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
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    }
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    else
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    {
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        //----------------------------------------------------------------------
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        // Area of Effect - Only dispel best effect
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        //----------------------------------------------------------------------
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        ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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        oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE);
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        while (GetIsObjectValid(oTarget))
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        {
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            if(GetObjectType(oTarget) == OBJECT_TYPE_AREA_OF_EFFECT)
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            {
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                //--------------------------------------------------------------
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                // Handle Area of Effects
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                //--------------------------------------------------------------
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                if (iTypeDispel)
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                   spellsDispelAoE(oTarget, OBJECT_SELF,nCasterLevel);
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                else
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                   spellsDispelAoEMod(oTarget, OBJECT_SELF,nCasterLevel);
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            }
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            else if (GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
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            {
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                SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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            }
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            else
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            {
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                  if (iTypeDispel)
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                     spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact, FALSE);
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                  else
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                     spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact, FALSE);
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            }
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            oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE,lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE);
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        }
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    }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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