Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    nw_s0_poison
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    Must make a touch attack. If successful the target
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    is struck down with wyvern poison.
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    By: Preston Watamaniuk
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    Created: May 22, 2001
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    Modified: Jun 15, 2006
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    Moved touch attack roll to after hostility
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        check
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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void DoPoison(object oTarget, object oCaster, int nDC, int CasterLvl, int nMetaMagic){
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   //Declare major variables
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   int nDam = PRCGetMetaMagicDamage(-1, 1, 10, 0, 0, nMetaMagic);
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   //effect eDamage = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDam);
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   //effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_IMP_POISON_L), eDamage);
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   // First check for poison immunity, if not, make a fort save versus spells.
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   if(!GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) &&
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      !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL, oCaster))
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   {
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       //Apply the poison effect and VFX impact
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       //SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,TRUE,-1,CasterLvl);
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       ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_L), oTarget);
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       ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_PERMANENT, TRUE, 0.0f, TRUE, oCaster);
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   }
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}
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    int CasterLvl = nCasterLevel;
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    int nDC = PRCGetSaveDC(oTarget,oCaster);
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    //not sure why it was doing this instead Primogenitor
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        //10 + (CasterLvl / 2) + GetAbilityModifier(ABILITY_WISDOM);
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    int iAttackRoll = 0;    //placeholder
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    int nTouch = PRCDoMeleeTouchAttack(oTarget);;// Was a constant 1. No idea why - Ornedan
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    if(!GetIsReactionTypeFriendly(oTarget))
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    {
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        iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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       //Fire cast spell at event for the specified target
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       SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_POISON));
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       //Make touch attack
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       if (iAttackRoll > 0)
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       {
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           //Make SR Check
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           if (!PRCDoResistSpell(oCaster, oTarget))
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           {
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               // Primary damage
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               DoPoison(oTarget, oCaster, nDC, CasterLvl, nMetaMagic);
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               // Secondary damage
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               DelayCommand(MinutesToSeconds(1), DoPoison(oTarget, oCaster, nDC, CasterLvl, nMetaMagic));
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           }
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       }
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    }
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    return iAttackRoll;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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    if (!X2PreSpellCastCode()) return;
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    object oTarget = PRCGetSpellTargetObject();
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |