Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			33 lines
		
	
	
		
			663 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			663 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#include "prc_inc_spells"
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const int SPELL_UR_BLACKLIGHT = 2091;
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void main()
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{
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    PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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    object oTarget = GetExitingObject();
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    object oCreator = GetAreaOfEffectCreator();
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    //Search through the valid effects on the target.
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    effect eAOE = GetFirstEffect(oTarget);
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    while (GetIsEffectValid(eAOE))
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    {
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        int nID = GetEffectSpellId(eAOE);
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        if( nID== SPELL_UR_BLACKLIGHT)
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        {
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           if (GetEffectCreator(eAOE) == oCreator)
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              RemoveEffect(oTarget, eAOE);
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        }
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        //Get next effect on the target
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        eAOE = GetNextEffect(oTarget);
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    }
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    PRCSetSchool();
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}
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