Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			107 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    prc_chilltouch
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    Chill Touch
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    Does 1d6 negative energy damage plus 1 point strength damage to touched creatures.
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    Undead take no damage but instead are "turned" for 1d4 + 1 rounds.
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    By: ???
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    Created: ???
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    Modified: Jun 28, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    int iNegDam = d6();
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    int iTurnDur = nCasterLevel + d4();
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    int iPenetr = nCasterLevel + SPGetPenetr();
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    int iSaveDC = PRCGetSaveDC(oTarget, oCaster);
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    int iMeta = PRCGetMetaMagicFeat();
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    if (iMeta & METAMAGIC_EXTEND)
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        iTurnDur *= 2;
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    if (iMeta & METAMAGIC_MAXIMIZE)
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        iNegDam = 6;
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    if (iMeta & METAMAGIC_EMPOWER)
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        iNegDam += iNegDam / 2;
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    iNegDam += SpellDamagePerDice(oCaster, 1);    
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    int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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    if (iAttackRoll > 0)
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    {
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        if (!GetIsReactionTypeFriendly(oTarget))
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        {
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            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CHILL_TOUCH));
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            if (!PRCDoResistSpell(OBJECT_SELF, oTarget, iPenetr))
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            {
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                if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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                {
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                    if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, iSaveDC))
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                    {
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                        effect eVis1 = EffectVisualEffect(VFX_IMP_FROST_S);
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                        effect eVis2 = EffectVisualEffect(VFX_IMP_DOOM);
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                        effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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                        eDur = EffectLinkEffects(eDur, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR));
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                        eDur = EffectLinkEffects(eDur, EffectTurned());
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                        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, RoundsToSeconds(iTurnDur));
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                        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget);
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                        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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                    }
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                }
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                else
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                {
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                    SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FROST_S), oTarget);
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                    ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, iNegDam, DAMAGE_TYPE_NEGATIVE);
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                    if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, iSaveDC, SAVING_THROW_TYPE_NEGATIVE))
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                    {
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                        effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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                        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, RoundsToSeconds(iTurnDur));
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                        ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, 1, DURATION_TYPE_TEMPORARY, TRUE, RoundsToSeconds(iTurnDur));
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                    }
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                }
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            }
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        }
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    }
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    return iAttackRoll;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    if (!X2PreSpellCastCode()) return;
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    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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    object oCaster = OBJECT_SELF;
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    object oTarget = PRCGetSpellTargetObject();
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, nCasterLevel);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |