Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
////////////////////////////////////////////////////
 | 
						|
// Consecrate On Enter
 | 
						|
// sp_consecratea.nss
 | 
						|
///////////////////////////////////////////////////////
 | 
						|
/*Consecrate  
 | 
						|
Evocation [Good]
 | 
						|
Level:  Clr 2
 | 
						|
Components:     V, S
 | 
						|
Casting time:   1 standard action
 | 
						|
Range:  Close (25 ft. + 5 ft./2 levels)
 | 
						|
Area:   20-ft.-radius emanation
 | 
						|
Duration:       2 hours/level
 | 
						|
Saving Throw:   None
 | 
						|
Spell Resistance:       No
 | 
						|
 | 
						|
This spell blesses an area with positive energy. Each Charisma check made
 | 
						|
to turn undead within this area gains a +3 sacred bonus. Every undead creature
 | 
						|
entering a consecrated area suffers minor disruption, giving it a -1 penalty on
 | 
						|
attack rolls, damage rolls, and saves. Undead cannot be created within or summoned
 | 
						|
into a consecrated area.
 | 
						|
 | 
						|
If the consecrated area contains an altar, shrine, or other permanent fixture 
 | 
						|
dedicated to your deity, pantheon, or aligned higher power, the modifiers given 
 | 
						|
above are doubled (+6 sacred bonus on turning checks, -2 penalties for undead in 
 | 
						|
the area). You cannot consecrate an area with a similar fixture of a deity other 
 | 
						|
than your own patron.
 | 
						|
 | 
						|
If the area does contain an altar, shrine, or other permanent fixture of a deity,
 | 
						|
pantheon, or higher power other than your patron, the consecrate spell instead curses
 | 
						|
the area, cutting off its connection with the associated deity or power. This secondary
 | 
						|
function, if used, does not also grant the bonuses and penalties relating to undead, as
 | 
						|
given above.
 | 
						|
 | 
						|
Consecrate counters and dispels desecrate. 
 | 
						|
*/
 | 
						|
#include "prc_inc_spells"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    //Declare major variables
 | 
						|
    object oTarget = GetEnteringObject();
 | 
						|
    effect eVis =  EffectVisualEffect(VFX_IMP_SUNSTRIKE);
 | 
						|
 | 
						|
    if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
 | 
						|
    {
 | 
						|
        effect eNegLink = EffectLinkEffects(EffectAttackDecrease(1), EffectDamageDecrease(1, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING));
 | 
						|
        eNegLink = EffectLinkEffects(eNegLink, EffectSavingThrowDecrease(SAVING_THROW_ALL,1));
 | 
						|
        eNegLink = EffectLinkEffects(eNegLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
 | 
						|
 | 
						|
        ApplyEffectToObject(DURATION_TYPE_PERMANENT, eNegLink, oTarget);
 | 
						|
        ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
 | 
						|
    }
 | 
						|
    else
 | 
						|
        ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE), oTarget);
 | 
						|
} |