Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			103 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name     Crafter's Blessing
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//:: Spell FileName sp_craftbless.nss
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Crafter's Blessing
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Transmutation
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Level: Clr 1, Wit 1
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Components: V, S, M/DF
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Casting Time: 1 minute
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Range: Touch
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Target: Creature touched
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Duration: 1 week
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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The creature you touch gains good fortune and skill
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in crafts, gaining a +10 competence bonus on Craft
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checks for a week's worth of work. The subject's
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work will generally be faster and of better quality
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than normal. It will at least be competent, although
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an unskilled crafter will still not easily produce
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masterworks.
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Arcane material component: A few wood shavings and
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a small piece of metal.
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//:://////////////////////////////////////////////
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//:: Created By: xwarren
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//::////////////////////////////////////////////*/
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#include "prc_sp_func"
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    if(GetHasSpellEffect(SPELL_CRAFTERS_CURSE, oTarget))
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    {
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_CRAFTERS_BLESSING, FALSE));
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        //remove crafter's curse and apply visual
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        PRCRemoveEffectsFromSpell(oTarget, SPELL_CRAFTERS_CURSE);
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        ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REMOVE_CONDITION), oTarget);
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        return TRUE;
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    }
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    effect eLink, eVis;
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    int nDuration = 168;//one week (or should it be a tenday?)
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    //check meta magic for extend
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    if ((nMetaMagic & METAMAGIC_EXTEND))
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    {
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        nDuration = nDuration * 2;
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    }
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    eLink = EffectSkillIncrease(SKILL_CRAFT_ARMOR, 10);
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    eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_TRAP, 10), eLink);
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    eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_WEAPON, 10), eLink);
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    eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_ALCHEMY, 10), eLink);
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    eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_POISON, 10), eLink);
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    eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_GENERAL, 10), eLink);
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    eLink = SupernaturalEffect(eLink);
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    eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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    //Fire cast spell at event for the specified target
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    SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_CRAFTERS_BLESSING, FALSE));
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    ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
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    return TRUE;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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    if (!X2PreSpellCastCode()) return;
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    object oTarget = PRCGetSpellTargetObject();
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |