Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    sp_createtatoo
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    <Didn't find a description>
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    By: ???
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    Created: ???
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    Modified: Jul 1, 2006
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    fixed spelling of tattoo
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*/
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#include "prc_sp_func"
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int GetTattooCount(object oTarget, int nSpellID)
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{
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    // Loop through all of the effects on the target, counting
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    // the number of them that have this spell ID.
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    int nTattoos = 0;
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    effect eEffect = GetFirstEffect(oTarget);
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    while (GetIsEffectValid(eEffect))
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    {
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        if (nSpellID == GetEffectSpellId(eEffect)) nTattoos++;
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        eEffect = GetNextEffect(oTarget);
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    }
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    return nTattoos;
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}
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    int nTattooSpellID = PRCGetSpellId() + 1;
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    if (GetIsPC(oCaster))
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    {
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        // A creature is only allowed 3 tattoos, check the number they have to make
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        // sure we have room to add another.
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        int nTattoo = GetTattooCount(oTarget, nTattooSpellID);
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        if (nTattoo >= 3)
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        {
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            // Let the caster know they cannot add another tattoo to the target.
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            SendMessageToPC(OBJECT_SELF, GetName(oTarget) + " already has 3 tattoos.");
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        }
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        else
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        {
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            // Raise the spell cast event.
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            PRCSignalSpellEvent(oTarget, FALSE);
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            // Save the ID of the tattoo spell (so the conversation scripts can cast it),
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            // and save the metamagic and target.  Then invoke the conversation to
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            // let the caster pick what tattoo to scribe.
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            SetLocalInt(OBJECT_SELF, "SP_CREATETATOO_LEVEL", nCasterLevel);
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            SetLocalInt(OBJECT_SELF, "SP_CREATETATOO_SPELLID", nTattooSpellID);
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            SetLocalInt(OBJECT_SELF, "SP_CREATETATOO_METAMAGIC", PRCGetMetaMagicFeat());
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            SetLocalObject(OBJECT_SELF, "SP_CREATETATOO_TARGET", oTarget);
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            ActionStartConversation(OBJECT_SELF, "sp_createtatoo", FALSE, FALSE);
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        }
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    }
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    return TRUE;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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    if (!X2PreSpellCastCode()) return;
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    object oTarget = PRCGetSpellTargetObject();
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |