Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Name      Curse Water
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//:: FileName  sp_curse_water.nss
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//:://////////////////////////////////////////////
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/** @file Curse Water
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Transmutation [Evil]
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Level:  Clr 1
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Components:   V, S, M
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Range: Touch
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Casting Time:   1 minute
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Target: Bottle of Water touched
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Duration: Instantaneous
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Saving Throw:   Will negates (object)
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Spell Resistance:   Yes (object)
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This spell imbues a flask of water with negative energy, turning it
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into unholy water. Unholy water damages good outsiders the way holy water
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damages undead and evil outsiders.
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Material Component: 5 pounds of powdered silver (worth 25 gp).
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*/
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////////////////////////////////////////////////////
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// Author: Tenjac
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// Date: 4.10.06
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////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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void main()
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{
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  if(!X2PreSpellCastCode()) return;
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  PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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  object oPC = OBJECT_SELF;
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  CreateItemOnObject("prc_cursedwater", oPC, 1);
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  PRCSetSchool();
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}
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