Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			113 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    sp_deepdarkness
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    Creates a globe of darkness around those in the area
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    of effect.
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    As darkness but bigger & longer
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    By: Preston Watamaniuk
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    Created: Jan 7, 2002
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    Modified: Jul 1, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_inc_itmrstr"
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel)
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{
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    //Declare major variables including Area of Effect Object
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    int iAttackRoll = 1;
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    int nPnP = GetPRCSwitch(PRC_PNP_DARKNESS);
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    float fDuration = nPnP ? HoursToSeconds(nCasterLevel * 24) : TurnsToSeconds(nCasterLevel);//1day/level for PnP
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    effect eAOE = EffectAreaOfEffect(AOE_PER_DEEPER_DARKNESS);
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    //Make sure duration does no equal 0
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    if(fDuration < 6.0f)
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        fDuration = 6.0f;
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    //Check Extend metamagic feat.
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    if(nMetaMagic & METAMAGIC_EXTEND)
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       fDuration *= 2;
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    if(!nPnP)
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    {
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        ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
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    }
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    else
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    {
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        object oItemTarget = oTarget;
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        if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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        {   //touch attack roll if target creature is not an ally
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            // ally = friendly or party member
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            if(!spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster))
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                iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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            if(iAttackRoll > 0)
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            {
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                oItemTarget = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
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                if(!GetIsObjectValid(oTarget))
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                {
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                    //no armor, check other slots
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                    int i;
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                    for(i=0;i<14;i++)
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                    {
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                        oItemTarget = GetItemInSlot(i, oTarget);
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                        if(GetIsObjectValid(oTarget))
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                            break;//end for loop
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                    }
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                }
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            }
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        }
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        if(GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE || !GetIsObjectValid(oItemTarget))
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        {
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            SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, -1, nCasterLevel);
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        }
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        else
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        {
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            //otherwise items get an IP
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            itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DEEPER_DARKNESS, nCasterLevel);
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            IPSafeAddItemProperty(oItemTarget, ipDarkness, fDuration);
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            //this applies the effects relating to it
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            DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
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        }
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    }
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    return iAttackRoll;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    if(!X2PreSpellCastCode()) return;
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    PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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    object oCaster = OBJECT_SELF;
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    object oTarget = PRCGetSpellTargetObject();
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |