Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Name      Dragon Cloud
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//:: FileName  sp_drgn_cloud.nss
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//:://////////////////////////////////////////////
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/**@file Dragon Cloud
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Conjuration (Calling) [Air]
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Level: Sanctified 8
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Components: V, S, Sacrifice
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Casting Time: 1 round
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Range: Special (see text)
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Effect: One conjured dragon cloud (see text)
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Duration: 1 min. + 1 minute/level
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Saving Throw: None
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Spell Resistance: No
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You must cast this spell outdoors, in a place where
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clouds are visible. It calls forth a spirit of
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elemental air, binds it to a nearby cloud (either a
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normal cloud or storm cloud), and gives it a
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dragon-like form. Upon forming, the dragon-shaped
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cloud swoops toward you, arriving in 1 minute
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regardless of the actual distance from you.
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(The time it takes to reach you counts toward the
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spell's duration.) Once it arrives, you can command
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the dragon cloud like a summoned creature. The dragon
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cloud speaks Auran.
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At the end of the spell's duration, the dragon cloud
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evaporates into nothingness as the bound elemental
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spirit returns to its home plane. The dragon cloud
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cannot pass through liquids or solid objects.
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Sacrifice: 1d3 points of Constitution damage.
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Author:    Tenjac
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Created:   6/11/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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void SummonDragonCloud(location lLoc, float fDur)
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{
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    MultisummonPreSummon();
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    effect sSummon = EffectSummonCreature("prc_drag_cld");
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    ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, sSummon, lLoc, fDur); 
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}
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void main()
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{
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    if(!X2PreSpellCastCode()) return;
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    PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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    object oPC = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oPC);
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    object oArea = GetArea(oPC);
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    location lLoc = PRCGetSpellTargetLocation();
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    int nAbove = GetIsAreaAboveGround(oArea);
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    int nInside = GetIsAreaInterior(oArea);
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    int nNatural = GetIsAreaNatural(oArea);
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    float fDur = (60.0f * (nCasterLevel));
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    if(nAbove == AREA_ABOVEGROUND && nInside == FALSE)
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    {
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        effect eVis = EffectVisualEffect(VFX_FNF_SUMMONDRAGON);
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        DelayCommand(TurnsToSeconds(1), ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lLoc));
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        DelayCommand(TurnsToSeconds(1), SummonDragonCloud(lLoc, fDur));
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        //only pay the cost if cast sucessfully
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        DoCorruptionCost(oPC, ABILITY_CONSTITUTION, d3(), 0);
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    }
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    else FloatingTextStringOnCreature("This spell must be cast outdoors and aboveground.", oPC, FALSE);
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    //Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
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    AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
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    //SPGoodShift(oPC);
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    PRCSetSchool();
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}
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