Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			69 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
 | 
						|
//:: Name      Elation
 | 
						|
//:: FileName  sp_elation.nss
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
/**@file Elation
 | 
						|
Enchantment [Mind-Affecting] 
 | 
						|
Level: Brd 2, Clr 2, Sor/Wiz 3 
 | 
						|
Components: V, S
 | 
						|
Casting Time: 1 standard action 
 | 
						|
Range: 80 ft.
 | 
						|
Targets: Allies in an 80-ft.radius spread of you
 | 
						|
Duration: 1 round/level
 | 
						|
Saving Throw: Will negates (harmless) 
 | 
						|
Spell Resistance: Yes (harmless)
 | 
						|
 | 
						|
Your allies become elated, full of energy and joy. 
 | 
						|
Affected creatures gain a +2 morale bonus to 
 | 
						|
effective Strength and Dexterity, and their speed 
 | 
						|
increases by +5 feet.
 | 
						|
 | 
						|
Elation does not remove the condition of fatigue,
 | 
						|
but it does offset most of the penalties for being
 | 
						|
fatigued.
 | 
						|
 | 
						|
Author:    Tenjac
 | 
						|
Created:   6/25/06
 | 
						|
*/
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
 | 
						|
#include "prc_inc_spells"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
	if(!X2PreSpellCastCode()) return;
 | 
						|
	
 | 
						|
	PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT);
 | 
						|
	
 | 
						|
	object oPC = OBJECT_SELF;
 | 
						|
	object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 24.4f, GetLocation(oPC), FALSE, OBJECT_TYPE_CREATURE);
 | 
						|
	int nCasterLvl = PRCGetCasterLevel(oPC);
 | 
						|
	float fDur = RoundsToSeconds(nCasterLvl);
 | 
						|
	int nMetaMagic = PRCGetMetaMagicFeat();
 | 
						|
	
 | 
						|
	if (nMetaMagic & METAMAGIC_EXTEND)
 | 
						|
	{
 | 
						|
		fDur += fDur;
 | 
						|
	}
 | 
						|
		
 | 
						|
	if (oTarget == oPC)
 | 
						|
	{
 | 
						|
		oTarget = MyNextObjectInShape(SHAPE_SPHERE, 24.4f, GetLocation(oPC), FALSE, OBJECT_TYPE_CREATURE);
 | 
						|
	}
 | 
						|
	
 | 
						|
	effect eBuff = EffectLinkEffects(EffectAbilityIncrease(ABILITY_STRENGTH, 2), EffectAbilityIncrease(ABILITY_DEXTERITY, 2));
 | 
						|
	
 | 
						|
	while(GetIsObjectValid(oTarget))
 | 
						|
	{
 | 
						|
		if(!GetIsEnemy(oTarget, oPC))
 | 
						|
		{
 | 
						|
			SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE), oTarget);
 | 
						|
			SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDur);
 | 
						|
		}
 | 
						|
		oTarget = MyNextObjectInShape(SHAPE_SPHERE, 24.4f, GetLocation(oPC), FALSE, OBJECT_TYPE_CREATURE);
 | 
						|
	}
 | 
						|
	PRCSetSchool();
 | 
						|
}
 | 
						|
	
 | 
						|
	 |