Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: [Charm Person]
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//:: [NW_S0_CharmPer.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Will save or the target is charmed.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 29, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 5, 2001
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//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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  Spellcast Hook Code
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  Added 2003-06-23 by GeorgZ
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    //Declare major variables
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    object oTarget = PRCGetSpellTargetObject();
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    effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
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    effect eCharm = EffectCharmed();
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    eCharm = PRCGetScaledEffect(eCharm, oTarget);
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    effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    //Link persistant effects
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    effect eLink = EffectLinkEffects(eMind, eCharm);
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    eLink = EffectLinkEffects(eLink, eDur);
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    eLink = SupernaturalEffect(eLink);
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    int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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    int nPenetr = CasterLvl + SPGetPenetr();
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    int nRacial = MyPRCGetRacialType(oTarget);
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    if(!GetIsReactionTypeFriendly(oTarget))
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    {
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId(), FALSE));
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        //Make SR Check
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        if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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        {
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            //Verify that the Racial Type is humanoid
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            if  ((nRacial == RACIAL_TYPE_DWARF) ||
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                (nRacial == RACIAL_TYPE_ELF) ||
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                (nRacial == RACIAL_TYPE_GNOME) ||
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                (nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID) ||
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                (nRacial == RACIAL_TYPE_HALFLING) ||
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                (nRacial == RACIAL_TYPE_HUMAN) ||
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                (nRacial == RACIAL_TYPE_HALFELF) ||
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                (nRacial == RACIAL_TYPE_HALFORC) ||
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                (nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS) ||
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                (nRacial == RACIAL_TYPE_HUMANOID_ORC) ||
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                (nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN))
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            {
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                //Make a Will Save check
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                if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_MIND_SPELLS))
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                {
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                    //Apply impact and linked effects
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                    SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f,TRUE,-1,CasterLvl);
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                    ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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                }
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            }
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         }
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     }
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}
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