Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Name      Exalted Fury
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//:: FileName  sp_exalt_fury.nss
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//:://////////////////////////////////////////////
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/**@file Exalted Fury 
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Evocation [Good] 
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Level: Sanctified 9 
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Components: V, Sacrifice 
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Casting Time: 1 standard action 
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Range: 40 ft.
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Area: 40-ft. radius burst, centered on you 
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Duration: Instantaneous
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Saving Throw: None 
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Spell Resistance: Yes
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Uttering a single, awesomely powerful syllable of 
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the Words of Creation, your body erupts in the same 
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holy power that shaped the universe at its birth. 
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All evil creatures within the area take damage equal
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to your current hit points +50.
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Sacrifice: You die. You can be raised or resurrected
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normally.
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Author:    Tenjac
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Created:   
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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	if(!X2PreSpellCastCode()) return;
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	PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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	object oPC = OBJECT_SELF;
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	int nMetaMagic = PRCGetMetaMagicFeat();
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	location lLoc = PRCGetSpellTargetLocation();	
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	object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 12.19f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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	effect eVisLink = EffectLinkEffects(EffectVisualEffect(VFX_FNF_STRIKE_HOLY), EffectVisualEffect(VFX_FNF_SCREEN_BUMP));
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	       eVisLink = EffectLinkEffects(eVisLink, EffectVisualEffect(VFX_FNF_SUNBEAM));
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	int nCasterLvl = PRCGetCasterLevel(oPC);
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	//Damage = Hitpoints + 50
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	int nDam = (GetCurrentHitPoints(oPC) + 50);
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	if(nMetaMagic & METAMAGIC_EMPOWER)
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	{
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		nDam += (nDam/2);
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	}
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	//You die, make it spectacular
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	SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisLink, oPC);
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	SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(TRUE), oPC);
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	//Loop
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	while(GetIsObjectValid(oTarget))
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	{
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		//only looking for evil
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		if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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		{
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			//SR
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			if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nCasterLvl + SPGetPenetr()))
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			{
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				//Hit 'em
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				SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
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			}
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		}
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		//cycle
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		oTarget = MyNextObjectInShape(SHAPE_SPHERE, 12.19f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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	}
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	//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
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	AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
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	//SPGoodShift(oPC);
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	PRCSetSchool();
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} |