Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Name      Extract Drug
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//:: FileName  sp_extract_drug.nss
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//:://////////////////////////////////////////////
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/**@file Extract Drug 
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Conjuration (Creation)
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Level: Brd 1, Clr 1, Drd 1, Sor/Wiz 1 
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Components: V S, F 
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Casting Time: 1 minute
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Range: Touch
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Effect: One dose of a drug 
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Duration: Permanent
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The caster infuses a substance with energy and 
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creates a magical version of a drug. The magical
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version manifests as greenish fumes that rise from 
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the chosen focus. The fumes must then be inhaled 
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as a standard action within 1 round to get the 
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drug's effects.
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The type of drug extracted depends on the substance 
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used.
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               Drug Extracted        Effect on Focus  
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Material                           
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  Metal       Baccaran            Metal's hardness drops by l. 
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  Stone       Vodare              Stone's hardness drops by 1. 
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  Water       Sannish             Water becomes brackish and foul. 
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  Air         Mordayn             Foul odor fills the vapor area 
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  Wood        Mushroom powder     Wood takes on a permanent foul odor
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There may be other drugs that can be extracted with 
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rarer substances, at the DM's discretion.
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Focus: 15 lb. or 1 cubic foot of the material in question.
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Author:    Tenjac
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Created:   7/3/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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	if(!X2PreSpellCastCode()) return;
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	PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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	object oPC = OBJECT_SELF;
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	int nSpell = GetSpellId();
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	int nMetaMagic = PRCGetMetaMagicFeat();
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	if(nSpell == SPELL_EXTRACT_BACCARAN)
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	{
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		ActionCastSpellAtObject(SPELL_BACCARAN, oPC, nMetaMagic, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
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	}
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	if(nSpell == SPELL_EXTRACT_VODARE)
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	{
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			ActionCastSpellAtObject(SPELL_VODARE, oPC, nMetaMagic, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
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	}
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	if(nSpell == SPELL_EXTRACT_SANNISH)
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	{
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			ActionCastSpellAtObject(SPELL_SANNISH, oPC, nMetaMagic, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
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	}
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	if(nSpell == SPELL_EXTRACT_MUSHROOM_POWDER)
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	{
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			ActionCastSpellAtObject(SPELL_MUSHROOM_POWDER, oPC, nMetaMagic, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
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	}
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	PRCSetSchool();
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}
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