Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#include "prc_inc_sp_tch"
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void main()
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{
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     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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     if (!X2PreSpellCastCode()) return;
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     PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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     // Get the spell target location as opposed to the spell target.
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     location lTarget = PRCGetSpellTargetLocation();
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     // Apply area vfx.
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     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, 
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          EffectVisualEffect(VFX_COM_CHUNK_STONE_SMALL), lTarget);
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     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, 
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          EffectVisualEffect(356 /*VFX_FNF_SCREEN_SHAKE2*/), lTarget);
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     float fDelay;
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     // Determine damage dice.
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     int nCasterLvl = PRCGetCasterLevel();
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     int nDice = nCasterLvl;
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     if (nDice > 5) nDice = 5;
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     int nPenetr = nCasterLvl + SPGetPenetr();
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     // Declare the spell shape, size and the location.  Capture the first target object in the shape.
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     // Cycle through the targets within the spell shape until an invalid object is captured.
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     int nTargets = 0;
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     object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, FALSE, 
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          OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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     while (GetIsObjectValid(oTarget))
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     {
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          fDelay = PRCGetSpellEffectDelay(lTarget, oTarget);
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          if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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          {
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               // Fire cast spell at event for the specified target
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               PRCSignalSpellEvent(oTarget);
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               if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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               {
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                    // Make touch attack, saving result for possible critical
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                    int nTouchAttack = PRCDoRangedTouchAttack(oTarget);;
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                    if (nTouchAttack > 0)
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                    {
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                         // Roll the damage of (1d6+1) / level, doing double damage on a crit.
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                         int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_BLUDGEONING, 
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                              1 == nTouchAttack ? nDice : (nDice * 2), 4);
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                         nDamage += SpellDamagePerDice(OBJECT_SELF, nDice);
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                         // Apply the damage and the damage visible effect to the target.                
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                         SPApplyEffectToObject(DURATION_TYPE_INSTANT, 
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                         PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_BLUDGEONING), oTarget);
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                         PRCBonusDamage(oTarget);
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//TODO: need VFX
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//                       SPApplyEffectToObject(DURATION_TYPE_INSTANT, 
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//                            EffectVisualEffect(VFX_IMP_FROST_S), oTarget);
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                    }
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               }
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          }
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          oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, FALSE, 
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               OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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     }
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     PRCSetSchool();
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}
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