Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    sp_heroism
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    Consolidation of Heroism, Greater Heroism
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    By: Flaming_Sword
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    Created: Jul 1, 2006
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    Modified: Jul 1, 2006
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    Fixed typo
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    int nSpellID = PRCGetSpellId();
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    PRCSignalSpellEvent(oTarget, FALSE);
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    int bGreater = (nSpellID == SPELL_GREATER_HEROISM);
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    if(bGreater && GetHasSpellEffect(SPELL_HEROISM, oTarget))
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    {
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        PRCRemoveSpellEffects(SPELL_HEROISM, oCaster, oTarget);
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    }
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    else if(!bGreater && GetHasSpellEffect(SPELL_GREATER_HEROISM, oTarget))
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    {
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        FloatingTextStringOnCreature("Target already has Greater Heroism Effect!", oCaster);
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        return TRUE;
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    }
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    float fDuration = PRCGetMetaMagicDuration(TenMinutesToSeconds(nCasterLevel));
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    int nBonus = (bGreater) ? 4 : 2;
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    // Create the chain of buffs to apply, including the vfx.
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    effect eBuff = EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus, SAVING_THROW_TYPE_ALL);
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    eBuff = EffectLinkEffects (eBuff, EffectAttackIncrease(nBonus, ATTACK_BONUS_MISC));
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    eBuff = EffectLinkEffects (eBuff, EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus));
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    if(bGreater)
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        eBuff = EffectLinkEffects (eBuff, EffectImmunity(IMMUNITY_TYPE_FEAR));
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    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDuration,TRUE,-1,nCasterLevel);
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    //improperly removing gheroism when temp hp expire; fix by unlinking temp hp from other effect ~ Lockindal
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    if(bGreater)
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTemporaryHitpoints(nCasterLevel > 20 ? 20 : nCasterLevel), oTarget, fDuration,TRUE,-1,nCasterLevel);
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    SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RESTORATION), oTarget);
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    return TRUE;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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    if (!X2PreSpellCastCode()) return;
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    object oTarget = PRCGetSpellTargetObject();
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |