Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			44 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    sp_nondetection
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    Abjuration
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    Level: Rgr 4, Sor/Wiz 3, Trickery 3
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    Components: V, S, M
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    Casting Time: 1 standard action
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    Range: Touch
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    Target: Creature or object touched
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    Duration: 1 hour/level
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    Saving Throw: Will negates (harmless, object)
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    Spell Resistance: Yes (harmless, object)
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    The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
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    If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.
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    Material Component: A pinch of diamond dust worth 50 gp.
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    By: Flaming_Sword
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    Created: Oct 1, 2006
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    Modified: Oct 5, 2006
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*/
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#include "prc_sp_func"
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void main()
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{
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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    if (!X2PreSpellCastCode()) return;
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    object oTarget = PRCGetSpellTargetObject();
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    effect eEffect = EffectLinkEffects(EffectSkillIncrease(SKILL_HEAL, 1), EffectSkillDecrease(SKILL_HEAL, 1));
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    //VFX for start & end of the effect
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    eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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    eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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    //get duration
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    float fDuration = HoursToSeconds(nCasterLevel);
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    if(nMetaMagic & METAMAGIC_EXTEND)
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        fDuration *= 2.0;
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    //apply the effect
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    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, fDuration);
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    PRCSetSchool();
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} |