Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Pox
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//:: sp_pox.nss
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//:://////////////////////////////////////////////
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/*
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 1d4 Con damage to up to 1 living creature/level in RADIUS_SIZE_SMALL
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 Fort save negates.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: December 24, 2004
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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/*
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  Spellcast Hook Code
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  Added 2003-06-20 by Georg
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    location locTarget = PRCGetSpellTargetLocation();
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    effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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    effect eDam;
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    int nCasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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    int nPenetr = nCasterLvl + SPGetPenetr(OBJECT_SELF);
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    int nMax = GetHitDice(OBJECT_SELF);
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    int nCount = 0;
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    int nDC, nDamage;
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    float fDelay;
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    //Declare the spell shape, size and the location.  Capture the first target object in the shape.
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    object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, locTarget);
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    //Cycle through the targets within the spell shape until an invalid object is captured.
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    while(oTarget != OBJECT_INVALID && nCount <= nMax)
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    {
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        // GZ: Not much fun if the caster is always killing himself
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        if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != OBJECT_SELF)
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        {
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            //Fire cast spell at event for the specified target
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            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_POX));
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            //Get a random delay
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            fDelay = PRCGetRandomDelay(0.5, 1.0);
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            //Only living targets
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            if(PRCGetIsAliveCreature(oTarget))
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            {
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                //We have a valid target, increment counter
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                nCount++;
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                if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr, fDelay))
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                {
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                    nDC = PRCGetSaveDC(oTarget, OBJECT_SELF);
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                    //Roll damage for each target and resolve metamagic
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                    nDamage = PRCGetMetaMagicDamage(-1, 1, 4, 0, 0, nMetaMagic);
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                    if(/*Fort Save*/ !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL, OBJECT_SELF, fDelay))
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                    {
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                        //Set the damage effect
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                        //eDam = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDamage);
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                        // Apply effects to the currently selected target.
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                        //DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDam, oTarget, 0.0f, FALSE, -1, nCasterLvl));
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                        DelayCommand(fDelay, ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDamage, DURATION_TYPE_PERMANENT, TRUE, 0.0f, FALSE));
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                        DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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                    }// end if - fort save
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                }// end if - spell resist
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            }// end if - is target living
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        }// end if - is target non-self and hostile
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        //Select the next target within the spell shape.
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        oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, locTarget);
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    }// end while - target getting
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// Getting rid of the integer used to hold the spells spell school
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PRCSetSchool();
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} |