Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			21 lines
		
	
	
		
			586 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			586 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Name      Eye of the Beholder: Slow
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//:: FileName  sp_ray_slow.nss
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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void main()
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{
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    object oPC = OBJECT_SELF;
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    object oTarget = PRCGetSpellTargetObject();
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    //Make touch attack
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    int nTouch = PRCDoRangedTouchAttack(oTarget);
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    //Beam VFX.  Ornedan is my hero.
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    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_ODD, oPC, BODY_NODE_HAND, !nTouch), oTarget, 1.0f);
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    if(nTouch)
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        DoSpellRay(SPELL_SLOW, 13, 18);
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} |