Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			73 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Name: Red Fester
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//:: Filename: sp_red_fester.nss
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//::///////////////////////////////////////////////
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/**Red Fester
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Necromancy [Evil]
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Level: Corrupt 3
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Components: V, S, Corrupt
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Casting Time: 1 action
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Range: Touch
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Target: Creature touched
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Duration: Instantaneous
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Saving Throw: Fortitude negates
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Spell Resistance: Yes
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The subject's skin turns red and blisters. The
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blisters quickly turn into oozing wounds. Furthermore,
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the subject's sense of self becomes strangely clouded,
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diminishing her self-esteem. The subject takes 1d6
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points of Strength damage and 1d4 points of Charisma
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damage.
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Corruption Cost: 1d6 points of Strength damage.
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@author Written By: Tenjac
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "inc_abil_damage"
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#include "prc_add_spell_dc"
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void main()
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{
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    PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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    // Run the spellhook.
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    if (!X2PreSpellCastCode()) return;
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    //define vars
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    object oPC = OBJECT_SELF;
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    object oTarget = PRCGetSpellTargetObject();
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    int nCasterLvl = PRCGetCasterLevel();
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    int nMetaMagic = PRCGetMetaMagicFeat();
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        int nPenetr = nCasterLvl + SPGetPenetr();
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    //signal cast
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    PRCSignalSpellEvent(oTarget, TRUE, SPELL_RED_FESTER, oPC);
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    //Spell Resist
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    if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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    {
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        //Fort save
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        if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget,oPC)))
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        {
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            //1d6 STR
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            ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, d6(1), DURATION_TYPE_PERMANENT, FALSE, 0.0f, FALSE, oPC);
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            //1d4 CHA
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            ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, d4(1), DURATION_TYPE_PERMANENT, FALSE, 0.0f, FALSE, oPC);
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        }
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    }
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    //Corruption cost 1d6 STR
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    int nCost = d6(1);
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    DoCorruptionCost(oPC, ABILITY_STRENGTH, nCost, 0);
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    //Corrupt spells get mandatory 10 pt evil adjustment, regardless of switch
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    AdjustAlignment(oPC, ALIGNMENT_EVIL, 10, FALSE);
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    //SPEvilShift(oPC);
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    PRCSetSchool();
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} |