Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			72 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Name      Repulsion
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//:: FileName  sp_repulsion.nss
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//:://////////////////////////////////////////////7
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/** @file Repulsion
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Abjuration
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Level: 	Clr 7, Protection 7, Sor/Wiz 6
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Components: 	V, S, F/DF
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Casting Time: 	1 standard action
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Range: 	Up to 10 ft./level
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Area: 	Up to 10-ft.-radius/level emanation centered on you
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Duration: 	1 round/level (D)
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Saving Throw: 	Will negates
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Spell Resistance: 	Yes
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An invisible, mobile field surrounds you and prevents
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creatures from approaching you. You decide how big 
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the field is at the time of casting (to the limit 
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your level allows). Any creature within or entering 
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the field must attempt a save. If it fails, it becomes 
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unable to move toward you for the duration of the 
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spell. Repelled creatures’ actions are not otherwise 
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restricted.
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They can fight other creatures and can cast spells and 
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attack you with ranged weapons. If you move closer to 
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an affected creature, nothing happens. (The creature is
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not forced back.) The creature is free to make melee 
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attacks against you if you come within reach. If a 
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repelled creature moves away from you and then tries to
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turn back toward you, it cannot move any closer if it 
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is still within the spell’s area.
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Arcane Focus: A pair of small iron bars attached to two
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small canine statuettes, one black and one white, the 
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whole array worth 50 gp. 
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**/
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//////////////////////////////////////////////////////
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// Author: Tenjac
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// Date:   7.10.06
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//////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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    if(!X2PreSpellCastCode()) return;
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    PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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    object oPC = OBJECT_SELF;
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    effect eAoE = EffectAreaOfEffect(AOE_PER_REPULSION);
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    int nCasterLvl = PRCGetCasterLevel(oPC);
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    float fDur = RoundsToSeconds(nCasterLvl);
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    effect ePulse = EffectVisualEffect(266);
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    if(nMetaMagic & METAMAGIC_EXTEND)
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    {
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        fDur += fDur;
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    }
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    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, ePulse, GetLocation(OBJECT_SELF));
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    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAoE, oPC, fDur);
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    object oAoE = GetAreaOfEffectObject(GetLocation(OBJECT_SELF), "AOE_PER_REPULSION");
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    SetAllAoEInts(SPELL_REPULSION, oAoE, PRCGetSpellSaveDC(SPELL_REPULSION, SPELL_SCHOOL_ABJURATION), 0, nCasterLvl);
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    PRCSetSchool();
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} |