Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			91 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////
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//
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// Slashing Darkness - Project a damaging ray of negative energy.
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//
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/////////////////////////////////////////////////////////////////////
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//::Added hold ray functionality - HackyKid
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
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    int nPenetr = nCasterLevel + SPGetPenetr();
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    int nDice = (nCasterLevel + 1) / 2;
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    if (nDice > 5) nDice = 5;
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    // Adjust the damage type if necessary.
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    int nDamageType = PRCGetElementalDamageType(DAMAGE_TYPE_NEGATIVE, OBJECT_SELF);
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    int iAttackRoll = 0;
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    if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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    {
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        //Fire cast spell at event for the specified target
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        PRCSignalSpellEvent(oTarget);
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        iAttackRoll = PRCDoRangedTouchAttack(oTarget);;
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,
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          EffectBeam(VFX_BEAM_BLACK, OBJECT_SELF, BODY_NODE_HAND, 0 == iAttackRoll), oTarget, 1.0,FALSE);
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        if (iAttackRoll > 0)
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        {
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            if (!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr))
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            {
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                int nDamage = PRCGetMetaMagicDamage(nDamageType, 1 == iAttackRoll ? nDice : (nDice * 2), 8);
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				nDamage += SpellDamagePerDice(oCaster, nDice);
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                // Apply the damage and the vfx to the target.
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                effect eEffect = PRCEffectDamage(oTarget, nDamage, nDamageType);
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                if (RACIAL_TYPE_UNDEAD == MyPRCGetRacialType(oTarget) || (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD) || GetLocalInt(oTarget, "AcererakHealing"))
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                	eEffect = PRCEffectHeal(nDamage, oTarget);
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                SPApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget);
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                PRCBonusDamage(oTarget);
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                SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY), oTarget);
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            }
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        }
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    }
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    return iAttackRoll;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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    if (!X2PreSpellCastCode()) return;
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    object oTarget = PRCGetSpellTargetObject();
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if (GetLocalInt(oCaster, PRC_SPELL_HOLD) && GetHasFeat(FEAT_EF_HOLD_RAY, oCaster) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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	if (oCaster != oTarget)	//cant target self with this spell, only when holding charge
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	        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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}
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