Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Summon Undead Series
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//:: sp_sum_undead
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    Carries out the summoning of the appropriate
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    creature for the Summon Undead Series of spells
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    1 to 5
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 8, 2002
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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    if(!X2PreSpellCastCode()) return;
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    PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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    //Declare major variables
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    object oCaster = OBJECT_SELF;
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    int nSpellID = GetSpellId();
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    int nFNF_Effect;
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    string sSummon;
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    float fDuration = HoursToSeconds(24);
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    if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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        fDuration = RoundsToSeconds(PRCGetCasterLevel(oCaster)*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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    if(nMetaMagic & METAMAGIC_EXTEND)
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        fDuration *= 2;   //Duration is +100%
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    switch(nSpellID)
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    {
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        case SPELL_SUMMON_UNDEAD_1: sSummon = "wo_skel";        nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break;
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        case SPELL_SUMMON_UNDEAD_2: sSummon = "wo_zombie_bugb"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break;
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        case SPELL_SUMMON_UNDEAD_3: sSummon = "wo_zombie_ogre"; nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1; break;
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        case SPELL_SUMMON_UNDEAD_4: sSummon = "wo_zombie_wyv";  nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; break;
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        case SPELL_SUMMON_UNDEAD_5: sSummon = "wo_mummy";       nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2; break;
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    }
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    effect eSummon = EffectSummonCreature(sSummon, nFNF_Effect);
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    MultisummonPreSummon();
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    ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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    DelayCommand(0.5, AugmentSummonedCreature(sSummon));
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    PRCSetSchool();
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} |