Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: True Casting
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//:: sp_truecasting.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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+10 spell penetration bonus for 9 seconds.
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*/
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_alterations"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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/*
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  Spellcast Hook Code
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  Added 2003-06-20 by Georg
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    //Declare major variables
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    object oCaster = OBJECT_SELF;
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    int CasterLvl = PRCGetCasterLevel(oCaster);
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    effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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    // * determine the damage bonus to apply
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    //effect eSP = (SetLocalInt(oCaster, "TrueCastingSpell", 1) && DelayCommand(9.0,DeleteLocalInt(oCaster, "TrueCastingSpell"));
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    //effect eLink = eSP;
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    //eLink = EffectLinkEffects(eLink, eDur);
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    //Fire spell cast at event for target
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    SignalEvent(oCaster, EventSpellCastAt(OBJECT_SELF, SPELL_TRUE_CASTING, FALSE));
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    //Apply VFX impact and bonus effects
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    SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oCaster, 9.0,TRUE,-1,CasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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