Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			125 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
 | 
						|
    sp_unyieldroots
 | 
						|
 | 
						|
    The target you touch grow thick tree roots that
 | 
						|
    anchor him to the ground and provide him with
 | 
						|
    life-sustaining healing. The creature can't move
 | 
						|
    but gains immunity to Bigby's Forceful Hand,
 | 
						|
    Earthquake, Poison, Negative level (as the
 | 
						|
    Restoration spell ) and healing up 30 point of
 | 
						|
    damage per round. The Target gets a +4 to Fort
 | 
						|
    and Will saves, but -4 to Ref saves.
 | 
						|
 | 
						|
    By: ???
 | 
						|
    Created: ???
 | 
						|
    Modified: Jul 2, 2006
 | 
						|
*/
 | 
						|
 | 
						|
#include "prc_sp_func"
 | 
						|
 | 
						|
int GetIsSupernaturalCurse(effect eEff)
 | 
						|
{
 | 
						|
    object oCreator = GetEffectCreator(eEff);
 | 
						|
    if(GetTag(oCreator) == "q6e_ShaorisFellTemple")
 | 
						|
        return TRUE;
 | 
						|
    return FALSE;
 | 
						|
}
 | 
						|
 | 
						|
//Implements the spell impact, put code here
 | 
						|
//  if called in many places, return TRUE if
 | 
						|
//  stored charges should be decreased
 | 
						|
//  eg. touch attack hits
 | 
						|
//
 | 
						|
//  Variables passed may be changed if necessary
 | 
						|
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
 | 
						|
{
 | 
						|
    //Declare major variables
 | 
						|
    effect eHold = EffectCutsceneImmobilize();
 | 
						|
    effect eEntangle = EffectVisualEffect(VFX_DUR_ENTANGLE);
 | 
						|
    int nDuration = nCasterLevel;
 | 
						|
    if (nDuration < 1) nDuration = 1;
 | 
						|
    int nMetaMagic = PRCGetMetaMagicFeat();
 | 
						|
    //Check Extend metamagic feat.
 | 
						|
    if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
 | 
						|
       nDuration = nDuration *2;    //Duration is +100%
 | 
						|
    effect eBad = GetFirstEffect(oTarget);
 | 
						|
    //Search for negative effects
 | 
						|
    while(GetIsEffectValid(eBad))
 | 
						|
    {
 | 
						|
        if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
 | 
						|
            GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
 | 
						|
            {
 | 
						|
                //Remove effect if it is negative.
 | 
						|
                if(!GetIsSupernaturalCurse(eBad))
 | 
						|
                    RemoveEffect(oTarget, eBad);
 | 
						|
            }
 | 
						|
        eBad = GetNextEffect(oTarget);
 | 
						|
    }
 | 
						|
 | 
						|
    //Link Entangle and Hold effects
 | 
						|
    effect eLink = EffectLinkEffects(eHold, eEntangle);
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectSpellImmunity(SPELL_BIGBYS_FORCEFUL_HAND));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectSpellImmunity(SPELL_EARTHQUAKE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_AC_DECREASE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_ATTACK_DECREASE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DAMAGE_DECREASE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SAVING_THROW_DECREASE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SKILL_DECREASE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_POISON));
 | 
						|
    eLink = EffectLinkEffects(eLink,EffectRegenerate(30,6.0));
 | 
						|
 | 
						|
    effect eSave = EffectSavingThrowIncrease(SAVING_THROW_FORT,4);
 | 
						|
    eSave = EffectLinkEffects(eSave,EffectSavingThrowIncrease(SAVING_THROW_WILL,4));
 | 
						|
    eSave = EffectLinkEffects(eSave,EffectSavingThrowDecrease(SAVING_THROW_REFLEX,4));
 | 
						|
 | 
						|
    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSave, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
 | 
						|
    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
 | 
						|
 | 
						|
    return TRUE;    //return TRUE if spell charges should be decremented
 | 
						|
}
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    object oCaster = OBJECT_SELF;
 | 
						|
    int nCasterLevel = PRCGetCasterLevel(oCaster);
 | 
						|
    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
 | 
						|
    if (!X2PreSpellCastCode()) return;
 | 
						|
    object oTarget = PRCGetSpellTargetObject();
 | 
						|
    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
 | 
						|
    if(!nEvent) //normal cast
 | 
						|
    {
 | 
						|
        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
 | 
						|
        {   //holding the charge, casting spell on self
 | 
						|
            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        if(nEvent & PRC_SPELL_EVENT_ATTACK)
 | 
						|
        {
 | 
						|
            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
 | 
						|
                DecrementSpellCharges(oCaster);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    PRCSetSchool();
 | 
						|
} |