Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			58 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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void main()
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{
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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    if (!X2PreSpellCastCode()) return;
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    PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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    object oTarget = PRCGetSpellTargetObject();
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    if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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    {
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        // Fire cast spell at event for the specified target
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        PRCSignalSpellEvent(oTarget);
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        int CasterLvl = PRCGetCasterLevel();
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        if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl+SPGetPenetr()))
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        {
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            // Make touch attack, saving result for possible critical
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            int nTouchAttack = PRCDoRangedTouchAttack(oTarget);;
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            if (nTouchAttack > 0)
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            {
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                // Impact vfx.
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                SPApplyEffectToObject(DURATION_TYPE_INSTANT,
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                    EffectVisualEffect(VFX_IMP_ACID_S), oTarget);
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                if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, PRCGetSaveDC(oTarget,OBJECT_SELF),
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                    SAVING_THROW_TYPE_SPELL))
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                {
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                    float fDuration = PRCGetMetaMagicDuration(MinutesToSeconds(CasterLvl));
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                    // Target cannot move no matter what.
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                    effect eEffect = EffectCutsceneImmobilize();
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                    eEffect = EffectLinkEffects(eEffect,
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                        EffectVisualEffect(VFX_DUR_GLOW_LIGHT_GREEN));
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                    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, fDuration,TRUE,-1,CasterLvl);
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                    // If target is medium or smaller may not take any actions either.
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                    if (PRCGetCreatureSize(oTarget) <= CREATURE_SIZE_MEDIUM)
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                        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectParalyze(),
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                            oTarget, fDuration,TRUE,-1,CasterLvl);
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                }
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                else
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                {
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                    // Show that the target made it's save.
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                    SPApplyEffectToObject(DURATION_TYPE_INSTANT,
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                        EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE), oTarget);
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                }
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            }
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        }
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    }
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    PRCSetSchool();
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}
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