Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			86 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Continual Flame
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//:: x0_s0_clight.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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 Permanent Light spell
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    XP2
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    If cast on an item, item will get permanently
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    get the property "light".
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    Previously existing permanent light properties
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    will be removed!
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 18, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: Added XP2 cast on item code: Georg Z, 2003-06-05
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_x2_craft"
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#include "prc_add_spell_dc"
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void main()
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{
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   //if (GetHasFeat(FEAT_SHADOWWEAVE,OBJECT_SELF)) return;
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run
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    // this spell.
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    if (!X2PreSpellCastCode())
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    {
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        return;
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    }
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    int nDuration;
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    int nMetaMagic;
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    object oTarget = PRCGetSpellTargetObject();
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    // Handle spell cast on item....
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    if (GetObjectType(oTarget) == OBJECT_TYPE_ITEM && ! CIGetIsCraftFeatBaseItem(oTarget))
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    {
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        // Do not allow casting on not equippable items
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        if (!IPGetIsItemEquipable(oTarget))
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        {
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            // Item must be equipable...
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            FloatingTextStrRefOnCreature(83326,OBJECT_SELF);
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            return;
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        }
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        itemproperty ip = ItemPropertyLight (IP_CONST_LIGHTBRIGHTNESS_BRIGHT, IP_CONST_LIGHTCOLOR_WHITE);
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        IPSafeAddItemProperty(oTarget, ip, 0.0f,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,TRUE,TRUE);
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    }
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    else
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    {
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        //Declare major variables
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        effect eVis = (EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20));
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        effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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        effect eLink = SupernaturalEffect(EffectLinkEffects(eVis, eDur));
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 419, FALSE));
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        int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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        //Apply the VFX impact and effects
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        SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,TRUE,-1,CasterLvl);
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   }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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