Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Caltrops
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//:: x0_s3_caltrop
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    Creates a permanent field of caltrops that will disappear
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    after 25 points of damage have been dished out.
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    (1 point per creature per round)
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: September 10, 2002
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void SetObject(location lTarget, object oVisual)
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{
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    object oArea = GetNearestObjectToLocation(OBJECT_TYPE_AREA_OF_EFFECT, lTarget);
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    if (GetIsObjectValid(oArea) == TRUE)
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    {
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        SetLocalObject(oArea, "X0_L_IMPACT", oVisual);
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    }
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}
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void main()
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{
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    int nDuration = GetPRCSwitch(PRC_CALTROPS_DURATION);
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    int nDurationType = nDuration ? DURATION_TYPE_TEMPORARY : DURATION_TYPE_PERMANENT;
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    //Declare major variables including Area of Effect Object
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    // * passing dirge script for exit because it is an empty script (i.e., there is no special exit effects)
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    effect eAOE = EffectAreaOfEffect(37, "x0_s3_calEN", "x0_s3_calHB", "");
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    location lTarget = PRCGetSpellTargetLocation();
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    //effect eImpact = EffectVisualEffect(257);
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    //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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    //Create an instance of the AOE Object using the Apply Effect function
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    ApplyEffectAtLocation(nDurationType, eAOE, lTarget, IntToFloat(nDuration));
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    object oVisual = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lTarget);
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    SetObject(lTarget, oVisual);
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    effect eFieldOfSharp = EffectVisualEffect(VFX_DUR_CALTROPS);
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    ApplyEffectToObject(nDurationType, eFieldOfSharp, oVisual, IntToFloat(nDuration));
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}
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