Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Summon Undead
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//:: X2_S2_SumUndead
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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     The level of the Pale Master determines the
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     type of undead that is summoned.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Feb 05, 2003
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//:: Updated By: Georg Zoeller, Oct 2003
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void PMUpgradeSummon(object oSelf, string sScript)
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{
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    object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED,oSelf);
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    ExecuteScript ( sScript, oSummon);
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}
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void main()
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{
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    //Declare major variables
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    int nCasterLevel = GetLevelByClass(CLASS_TYPE_PALEMASTER,OBJECT_SELF);
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    int nDuration = 14 + nCasterLevel;
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    //effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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    effect eSummon;
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    //Summon the appropriate creature based on the summoner level
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    if (nCasterLevel <= 5)
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    {
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        //Ghoul
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        eSummon = EffectSummonCreature("NW_S_GHOUL",VFX_IMP_HARM,0.0f,0);
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    }
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    else if (nCasterLevel == 6)
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    {
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        //Shadow
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        eSummon = EffectSummonCreature("NW_S_SHADOW",VFX_IMP_HARM,0.0f,0);
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    }
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    else if (nCasterLevel == 7)
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    {
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        //Ghast
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        eSummon = EffectSummonCreature("NW_S_GHAST",VFX_IMP_HARM,0.0f,1);
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    }
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    else if (nCasterLevel == 8)
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    {
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        //Wight
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        eSummon = EffectSummonCreature("NW_S_WIGHT",VFX_FNF_SUMMON_UNDEAD,0.0f,1);
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    }
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    else if (nCasterLevel >= 9)
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    {
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        //Wraith
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        eSummon = EffectSummonCreature("X2_S_WRAITH",VFX_FNF_SUMMON_UNDEAD,0.0f,1);
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    }
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    // * Apply the summon visual and summon the two undead.
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    MultisummonPreSummon();
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    ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_LOS_EVIL_10),PRCGetSpellTargetLocation());
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    ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), HoursToSeconds(nDuration));
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    // * If the character has a special pale master item equipped (variable set via OnEquip)
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    // * run a script on the summoned monster.
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    string sScript = GetLocalString(OBJECT_SELF,"X2_S_PM_SPECIAL_ITEM");
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    if (sScript != "")
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    {
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        object oSelf = OBJECT_SELF;
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        DelayCommand(1.0,PMUpgradeSummon(oSelf,sScript));
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    }
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//   object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED);
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//   CorpseCrafter(OBJECT_SELF, oSummon);     
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}
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