Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 12/10/19 by Stratovarius
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| 
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| Fearful Gloom
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| 
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| Initiate, Darkened Alleys
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| Level/School: 4th/Necromancy [Darkness, Fear, Mind-Affecting]
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| Range: Close (25 ft. + 5 ft./2 levels)
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| Area: 30-ft.-radius emanation
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| Duration: 1 round/level
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| Saving Throw: Will partial; see text
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| Spell Resistance: Yes
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| 
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| Plumes of blackness swiftly fill the air like a viscous fog. The shifting of shadow and mists just barely suggests the presence of screaming faces and indescribable horrors lurking in the dark.
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| 
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| The area of fearful gloom is filled with shadowy illumination, as per darkness. All creatures within the area, or who enter it, must attempt a Will save or become frightened; on a successful 
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| save, they are shaken instead. If the creature has fewer than 5 HD, it is frightened. Creatures within the area must repeat the save each round until they either fail or leave the area. Once a 
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| creature has left the fearful gloom, the effects last an additional 2d6 rounds. 
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| */
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| 
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| #include "shd_inc_shdfunc"
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| #include "shd_mysthook"
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| 
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| void main()
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| {
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|     if(!ShadPreMystCastCode()) return;
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| 
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|     object oShadow      = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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| 
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|     if(myst.bCanMyst)
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|     {
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|         location lTarget = PRCGetSpellTargetLocation();
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|         myst.fDur = 6.0 * myst.nShadowcasterLevel;
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|         if(myst.bExtend) myst.fDur *= 2;   
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|         
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|         effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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| 
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|         // Do impact VFX
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|         ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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| 
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|         // Create AoE
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|         myst.eLink = EffectAreaOfEffect(AOE_PER_DUSK_AND_DAWN);
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|         ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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|         myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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|         myst.nSaveDC = GetShadowcasterDC(oShadow);
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|         SetLocalMystery(oShadow, MYST_HOLD_MYST, myst);            
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|     }
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| } |