Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			56 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Grease: On Enter
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| //:: NW_S0_GreaseA.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Creatures entering the zone of grease must make
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|     a reflex save or fall down.  Those that make
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|     their save have their movement reduced by 1/2.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Aug 1, 2001
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| //:://////////////////////////////////////////////
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells"
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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|     DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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|     SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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| 
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|     //Declare major variables
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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|     effect eSlow = EffectMovementSpeedDecrease(50);
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|     effect eLink = EffectLinkEffects(eVis, eSlow);
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|     object oTarget = GetEnteringObject();
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|     float fDelay = PRCGetRandomDelay(1.0, 2.2);
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|     
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|     int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
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| 
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| 
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|     if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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|     {
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|         if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
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|         {
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|             //Fire cast spell at event for the target
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|             SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_GREASE));
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|             int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
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|             if(DEBUG) DoDebug("nw_s0_greasec running, SpellId: " + IntToString(PRCGetSpellId()));
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| 
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|             if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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|             {
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|                 //Apply reduced movement effect and VFX_Impact
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|                 SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,FALSE);
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|             }
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|         }
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|     }
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| }
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