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PRC8/nwn/nwnprc/trunk/spells/nw_s1_aurablind.nss
Jaysyn904 48ca4b8acf 2026/01/21 Update
Swapped Disciple of Asmodeus' Summon Glabrezu for Summon Pit Fiend.  Glabrezu aren't devils.
Wisplings can qualify for Warsling Sniper.
Added Maeluth planetouched racialtype.
Maeluth can qualify for Dwarven Defender. Ollam and Ironsoul Forgemaster.
Added Mechanatrix planetouched racialtype.
Updated creature aura scripts to use PRCEffectDamage(), SPApplyEffectToObject() & PRCMySavingThrow().
2026-01-21 16:35:43 -05:00

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//::///////////////////////////////////////////////
//:: Aura of Blinding
//:: NW_S1_AuraBlind.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be blinded because of the
sheer ugliness or beauty of the creature.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
// Modified 2004/01/30 (Brian Greinke)
// Added disable/reenable support
#include "prc_alterations"
void main()
{
//first, look to see if effect is already activated
if ( GetHasSpellEffect(SPELLABILITY_AURA_BLINDING, OBJECT_SELF) )
{
PRCRemoveSpellEffects( SPELLABILITY_AURA_BLINDING, OBJECT_SELF, OBJECT_SELF );
return;
}
//Set the AOE effect and place it in the world. The Aura abilities
//are all permamnent and do not require recasting.
effect eAOE = EffectAreaOfEffect(AOE_MOB_BLINDING);
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF);
}