Swapped Disciple of Asmodeus' Summon Glabrezu for Summon Pit Fiend. Glabrezu aren't devils. Wisplings can qualify for Warsling Sniper. Added Maeluth planetouched racialtype. Maeluth can qualify for Dwarven Defender. Ollam and Ironsoul Forgemaster. Added Mechanatrix planetouched racialtype. Updated creature aura scripts to use PRCEffectDamage(), SPApplyEffectToObject() & PRCMySavingThrow().
47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of Fear
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//:: NW_S1_AuraFear.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be struck with fear because
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of the creatures presence.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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//:: Modified By: Brian Greinke
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//:: Modified On: 2004/01/30
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//:: Re: Added disable/reenable support
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//:://////////////////////////////////////////////
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//:: Modified By: Jaysyn
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//:: Modified On: 2023/02/11
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//:: Re: Added PnP Aura behavior support
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "utl_i_sqluuid"
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void main()
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{
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//:: Declare major variables
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object oMob = GetAreaOfEffectCreator();
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int bPNPAuras = GetPRCSwitch(PRC_PNP_FEAR_AURAS);
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string sMobUUID = GetObjectUUID(oMob);
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//first, look to see if effect is already activated
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if ( GetHasSpellEffect(SPELLABILITY_AURA_FEAR, OBJECT_SELF) )
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{
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PRCRemoveSpellEffects( SPELLABILITY_AURA_FEAR, OBJECT_SELF, OBJECT_SELF );
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return;
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}
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//Set and apply AOE object
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effect eAOE = EffectAreaOfEffect(AOE_MOB_FEAR);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
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}
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