Hexblade shouldn't get Medium Armor prof. Weapon Specialization Whip isn't a Warblade bonus feat. Reorganized packages.2da. Fixed potential issue with SetCompositeBonusT(). Added materials iprops to material based crafting. Fixed bug w/ DoTrip(). Added heartbeat script to Monk to properly handle monk sizes. Cleaned up PRCGetCreatureSize(). Set Shielded Casting to use TagItemProperty(). Archivist now has a Lore check to learn spells from scrolls. Set Dragonfire Strike to use TagItemProperty(). Setup Forsaker to use TagItemProperty(). Fixed distance mismatch with Necrocarnum Shroud. Added too much debugging for the unarmed stuff. Cloudkill now obeys Mastery of Shapes.
118 lines
3.9 KiB
Plaintext
118 lines
3.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Cloudkill: Heartbeat
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//:: NW_S0_CloudKillC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All creatures with 3 or less HD die, those with
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4 to 6 HD must make a save Fortitude Save or die.
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Those with more than 6 HD take 1d10 Poison damage
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every round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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//:: modified by Ornedan Dec 22, 2004 to PnP rules
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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#include "prcsp_archmaginc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage = d4();
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//effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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object oTarget;
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int nHD;
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float fDelay;
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//Enter Metamagic conditions
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDamage = 4;//Damage is at max
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}
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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if (!GetIsObjectValid(GetAreaOfEffectCreator()))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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object aoeCreator = GetAreaOfEffectCreator();
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int CasterLvl = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
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int nPenetr = SPGetPenetrAOE(aoeCreator,CasterLvl);
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//Set damage effect
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//Get the first object in the persistant AOE
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oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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fDelay = PRCGetRandomDelay();
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if(spellsIsTarget(oTarget,SPELL_TARGET_STANDARDHOSTILE , aoeCreator) )
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{
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if(CheckMasteryOfShapes(aoeCreator, oTarget))
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{
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// Target is protected by Mastery of Shaping, skip damage
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oTarget = GetNextInPersistentObject();
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continue;
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CLOUDKILL));
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nHD = GetHitDice(oTarget);
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//Apply VFX impact and damage
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//Creatures with less than 6 HD take full damage automatically
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//Any with more than 6 get to save (Fortitued) for half
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if (nHD < 6)
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{
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AssignCommand(aoeCreator, ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f));
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}
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else
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,aoeCreator)), SAVING_THROW_TYPE_SPELL, OBJECT_SELF))
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{
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AssignCommand(aoeCreator, ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f));
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}
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else
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{
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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// This script does nothing if it has Mettle, bail
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nDamage = 0;
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// Halve the damage on succesfull save.
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AssignCommand(aoeCreator, ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDamage / 2, DURATION_TYPE_TEMPORARY, TRUE, -1.0f));
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}
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}
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}
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//Get the next target in the AOE
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oTarget = GetNextInPersistentObject();
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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