Added Alhoon template & alter-self support changes by Thomas!#2605. Updated release archive.
99 lines
5.2 KiB
Plaintext
99 lines
5.2 KiB
Plaintext
//:://///////////////////////////////////////////////
|
|
//:: Name Archich template maintain script
|
|
//:: FileName tmp_m_archlich
|
|
//::
|
|
//:: Created By: Jaysyn
|
|
//:: Created On: 24/08/06
|
|
//:://///////////////////////////////////////////////
|
|
/*
|
|
Creating An Alhoon
|
|
|
|
An alhoon conforms to all the normal rules for adding the lich template to a humanoid, except asnoted below.
|
|
|
|
Size and Type: The creature's type changes to undead (augmented aberration). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
|
|
|
|
Armor Class: An alhoon's natural armor bonus improves from +3 to +5.
|
|
*/
|
|
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_template"
|
|
|
|
void main()
|
|
{
|
|
|
|
object oPC = OBJECT_SELF;
|
|
object oSkin = GetPCSkin(oPC);
|
|
int nHD = GetHitDice(oPC);
|
|
itemproperty ipIP;
|
|
|
|
int nAC = 5;
|
|
SetCompositeBonus(oSkin, "Template_alhoon_ac", nAC, ITEM_PROPERTY_AC_BONUS);
|
|
|
|
int nTurnResist = 4;
|
|
SetCompositeBonus(oSkin, "Template_alhoon_turnresist", nTurnResist, ITEM_PROPERTY_TURN_RESISTANCE);
|
|
|
|
ipIP = ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_15_HP);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
|
|
ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
|
|
ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_COLD,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
// Bugfix
|
|
ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_NEGATIVE, IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
|
|
int nAbilityBonus = 2;
|
|
|
|
SetCompositeBonus(oSkin, "Template_alhoon_int", nAbilityBonus, ITEM_PROPERTY_ABILITY_BONUS, IP_CONST_ABILITY_INT);
|
|
SetCompositeBonus(oSkin, "Template_alhoon_wis", nAbilityBonus, ITEM_PROPERTY_ABILITY_BONUS, IP_CONST_ABILITY_WIS);
|
|
SetCompositeBonus(oSkin, "Template_alhoon_cha", nAbilityBonus, ITEM_PROPERTY_ABILITY_BONUS, IP_CONST_ABILITY_CHA);
|
|
|
|
int nSkillBonus = 8;
|
|
|
|
SetCompositeBonus(oSkin, "Template_alhoon_Hide", nSkillBonus, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
SetCompositeBonus(oSkin, "Template_alhoon_Listen", nSkillBonus, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
SetCompositeBonus(oSkin, "Template_alhoon_Persuade", nSkillBonus, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
|
|
SetCompositeBonus(oSkin, "Template_alhoon_Silent", nSkillBonus, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
|
|
SetCompositeBonus(oSkin, "Template_alhoon_Search", nSkillBonus, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH);
|
|
SetCompositeBonus(oSkin, "Template_alhoon_Spot", nSkillBonus, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
|
|
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_UNDEAD_HD);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_ABILITY_DECREASE);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_CRITICAL);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_DEATH);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_DISEASE);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_MIND_SPELLS);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_PARALYSIS);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_POISON);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_SNEAKATTACK);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
|
|
if(DEBUG) DoDebug("You have feat Undead HD = "+IntToString(GetHasFeat(FEAT_UNDEAD_HD, oPC)));
|
|
|
|
//appearance
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_TEMPLATE_LICH_APPEARANCE);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
//touch/natural attack & paralyzing touch
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_TEMPLATE_LICH_PARALYZING_TOUCH);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
//fear aura
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_TEMPLATE_LICH_FEAR_AURA);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
//marker feats
|
|
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_TEMPLATE_LICH_MARKER);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
|
|
SetSubRace(oPC, "Undead (Augmented Aberration)");
|
|
|
|
} |