Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Name      Enervating Shadow
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| //:: FileName  inv_enervshdw.nss
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| //::///////////////////////////////////////////////
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| /*
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| 
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| Greater Invocation
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| 5th Level Spell
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| 
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| The dark powers cloak you and shield you from harm,
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| while draining vitality from nearby foes. Any
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| living creature within 10' of you must make a
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| fortitude save or take a -4 penalty to Strength for
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| 5 rounds. Creatures can only be affected by this
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| once every 24 hours. This ability lasts 5 rounds,
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| and does not work in sunlight or magical bright
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| light.
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| 
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| */
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| //::///////////////////////////////////////////////
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| 
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| #include "inv_inc_invfunc"
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| #include "inv_invokehook"
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| 
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| void main()
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| {
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|     if(!PreInvocationCastCode()) return;
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| 
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|     //Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = PRCGetSpellTargetObject();
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|     int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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|     effect eAOE = EffectAreaOfEffect(INVOKE_AOE_ENERVATING_SHADOW);
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|     effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|     effect eDur = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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| 
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|     //Fire cast spell at event for the specified target
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|     SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_ENERVATING_SHADOW, FALSE));
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| 
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|     //Link Effects
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|     effect eLink = EffectLinkEffects(eDur2, eAOE);
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|     eLink = EffectLinkEffects(eDur, eLink);
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| 
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|     //Apply VFX impact and effects
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|     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5), TRUE, -1, CasterLvl);
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| } |